Hello Nami! This is the second game I've played from you (first one being Kaima) and I loved it. It was short and cute, I liked the mermaid/fish sisters because they were super sweet, and the ending was... Very satisfactory to say the least. If the aim was to make a short, symbolic and memorabe experience, you clearly succeeded to do so. So yeah, very nice. Hope to find the time to play your other games, especially the VNs!
i really enjoyed playing this! the story had a wholesome and bittersweet ending, i loved the artstyle and atmosphere of the game!! i also recommended to a friend who enjoyed it as well.
my only somewhat critisism is I got confused on where to go to certain areas and when, same with how to enter the sea. but i found my way eventually :)
I'm guessing there's a lot of symbolism going on here, but I haven't been able to piece it together. Why does she not like dry land, the loneliness up there compared to the ones she met underwater? What were the dark figures in the trench, anxiety? Why do the first two underwater screens infinitely loop horizontally, implied drawing in?
Besides those bits of confusion, the dialog is cute and often funny, plus had a great atmosphere to set the tone for any given scene. It also looks quite nice throughout as every area's graphics and layout feels fitting.
que amor, que jogo incrivel, bunitnho, acho poderiam explorar um pouco mais dos traumas da maia, porem que jogo incrivel, final taoo bunitinho. incrivel d++
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i really enjoyed playing this! the story had a wholesome and bittersweet ending, i loved the artstyle and atmosphere of the game!! i also recommended to a friend who enjoyed it as well.
my only somewhat critisism is I got confused on where to go to certain areas and when, same with how to enter the sea. but i found my way eventually :)
I'm guessing there's a lot of symbolism going on here, but I haven't been able to piece it together. Why does she not like dry land, the loneliness up there compared to the ones she met underwater? What were the dark figures in the trench, anxiety? Why do the first two underwater screens infinitely loop horizontally, implied drawing in?
Besides those bits of confusion, the dialog is cute and often funny, plus had a great atmosphere to set the tone for any given scene. It also looks quite nice throughout as every area's graphics and layout feels fitting.
Whats the items for man!? Am so stuck on that please someone!
Edit: I found out yall, first get all 32 shells and give it to orange hair girl, the one that loves sea shells talk to her multiple times!
Second give the hat thingy to the elder sister in her own house
Why is this game SO CUTE? Seriously, I almost got emotional at the end 🥺
me too!!
que amor, que jogo incrivel, bunitnho, acho poderiam explorar um pouco mais dos traumas da maia, porem que jogo incrivel, final taoo bunitinho. incrivel d++
<333