This game was so cute and wholesome! Cheered me up when I was having a tough night. :) For such a short game, it does a really good idea at teaching you the basics of picross
loved this game a lot. gonna replay it from time to time. some puzzles were genuinely very challenging but i was able to do them all without a guide, and they even helped me get better at picross!! thanks for that!
A short yet charming little nonogram type of game. I would give it 5 stars if it also had a zooming option since most of the mistakes I did were due to how tiny the squares are in the 10×10 and 15×15 grid
I want to throw out all the praise first for the art style, story and - yes, charm of the game. Enjoyable plus I love nonograms!
I have some issues I want to address though: Is it possible to pass the first Bonus charm and the "Me!" without guessing? I didn't see a way to pass them otherwise.
I personally would have preferred more options (such as turning off auto-complete) but I'm not upset by the lack of them. I appreciate the Mark option though. One thing Picross doesn't have afaik.
I'm very impressed that you did all the art, music on top of programming the game. I hope you have a tumblr or Instagram...
For what it's worth, I'm pretty sure I managed to solve all charms without guessing. Some of them required thinking a step or two ahead though! For instance, in the situation I think you're talking about in "Me!", what happens to the upper line if the lower line is too far left or too far right? You'll get a contradiction of some kind -- you can't satisfy both the horizontal and the vertical clues at once!
I tried it again - just in case. Can't remember if it's the same spot as before but I don't see a way to finish without guessing. Fortunately, it's a predicatable guess and easy to finish if you pick either side on the bottom line.
So there are two ways to finish this out, I think.
1) Typically, there is a "meta-rule" that every puzzle has one unique solution. This is rarely if ever broken, because a puzzle with multiple solutions doesn't technically contain enough information to be solved; it's usually very frustrating! So, if you ever find yourself in a perfectly symmetric puzzle state -- as here, where the remaining clues and relevant board is perfectly left-right symmetric -- then any choice you make must also reflect that symmetry.
In this case, if you pick the rightmost available cell on the bottom row, you must also pick the leftmost. But then it's impossible to make one single region of six cells when you've already spread them eight cells apart. Thus, you must exclude the rightmost cell (and therefore also the leftmost cell).
2) I distinguish "lookahead" from "guessing" if I can see a contradiction in at most one step. Usually, it takes me some time in "lookahead" before I learn and recognize a new rule of inference; the rule is just a shortcut for recognizing when that type of contradiction would appear again.
In this case, if you pick the rightmost available cell on the lower line, you can quickly see that the two remaining 1-cell groups on the upper line must both be on the left side of the puzzle. That is, they must be touching, and thus not two 1-cells at all, but a single 2-cell. This contradicts their row clue, and so is impossible.
The key here is really to play the 1-1 clue on the upper line against the 6-clue on the lower line. Only one arrangement of the 6 makes a 1-1 arrangement even possible. Once you have the strategy of playing one group against another like this, it stops looking like "guessing" and starts looking like "checking constraints".
Personally, I think (2) is the "morally correct" reasoning; but having (1) in your back pocket can help focus your attention, even if you don't use it to make progress!
I tried it for the third time. It does work using the lookahead method. Which is why the Mark feature should be a standard in every nonogram game! If you put the 6 to one side, you can't put the single dot above it on that side, so it doesn't work. That actually solves the 6 but all you need is one dot more. Thanks again!
Cute little game! I wouldn't call myself a picross fanatic, but I always enjoy picross games nonetheless. Maybe I'm insulting my own intelligence, but the last couple of puzzles in the gallery had me stumped for a minute! I love the idea of the picross squares being magic charms in the world ingame too :)
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This game was so cute and wholesome! Cheered me up when I was having a tough night. :) For such a short game, it does a really good idea at teaching you the basics of picross
better than civ 7
trans rights!
My bf loves these games but I've literally never known how to do them. This taught me how so thats pretty neat
this is so cute! enjoyed this sm, thanks for making it
Cassia is so cute! She's a lot like I was back in highschool. 5/5 game!
stumbled upon this game randomly, very cute!!! i am obsessed with the idea of magic being casted via picross
So cute! A perfect relaxing nonogram game. It's short but lovely!
Very charming game! I haven't done picross in a while, I was happy to ease into it again.
Not sure why I didn't play this sooner. Nonograms are great!
Short and sweet nonogram game. Super Cute! Loved it!
loved this game a lot. gonna replay it from time to time. some puzzles were genuinely very challenging but i was able to do them all without a guide, and they even helped me get better at picross!! thanks for that!
So cute, so sweet, I loved it!
A short yet charming little nonogram type of game. I would give it 5 stars if it also had a zooming option since most of the mistakes I did were due to how tiny the squares are in the 10×10 and 15×15 grid
This was so cute and relaxing.
Charm-ing!
I want to throw out all the praise first for the art style, story and - yes, charm of the game. Enjoyable plus I love nonograms!
I have some issues I want to address though: Is it possible to pass the first Bonus charm and the "Me!" without guessing? I didn't see a way to pass them otherwise.
I personally would have preferred more options (such as turning off auto-complete) but I'm not upset by the lack of them. I appreciate the Mark option though. One thing Picross doesn't have afaik.
I'm very impressed that you did all the art, music on top of programming the game. I hope you have a tumblr or Instagram...
Huh, I found an abandoned Twitter account and a empty Instagram. Sadness.
Luckily, there is an active Tumblr! Look for "nomnomnamiart"
I can't find it. Got a link?
This is the "abandoned account": https://x.com/nomnomnami
It does link to a website though: https://nomnomnami.com/
You're looking at Twitter--that is indeed abandoned. But Nami does post to Tumblr still :) https://www.tumblr.com/nomnomnamiart
For what it's worth, I'm pretty sure I managed to solve all charms without guessing. Some of them required thinking a step or two ahead though! For instance, in the situation I think you're talking about in "Me!", what happens to the upper line if the lower line is too far left or too far right? You'll get a contradiction of some kind -- you can't satisfy both the horizontal and the vertical clues at once!
I tried it again - just in case. Can't remember if it's the same spot as before but I don't see a way to finish without guessing.
Fortunately, it's a predicatable guess and easy to finish if you pick either side on the bottom line.
So there are two ways to finish this out, I think.
1) Typically, there is a "meta-rule" that every puzzle has one unique solution. This is rarely if ever broken, because a puzzle with multiple solutions doesn't technically contain enough information to be solved; it's usually very frustrating! So, if you ever find yourself in a perfectly symmetric puzzle state -- as here, where the remaining clues and relevant board is perfectly left-right symmetric -- then any choice you make must also reflect that symmetry.
In this case, if you pick the rightmost available cell on the bottom row, you must also pick the leftmost. But then it's impossible to make one single region of six cells when you've already spread them eight cells apart. Thus, you must exclude the rightmost cell (and therefore also the leftmost cell).
2) I distinguish "lookahead" from "guessing" if I can see a contradiction in at most one step. Usually, it takes me some time in "lookahead" before I learn and recognize a new rule of inference; the rule is just a shortcut for recognizing when that type of contradiction would appear again.
In this case, if you pick the rightmost available cell on the lower line, you can quickly see that the two remaining 1-cell groups on the upper line must both be on the left side of the puzzle. That is, they must be touching, and thus not two 1-cells at all, but a single 2-cell. This contradicts their row clue, and so is impossible.
The key here is really to play the 1-1 clue on the upper line against the 6-clue on the lower line. Only one arrangement of the 6 makes a 1-1 arrangement even possible. Once you have the strategy of playing one group against another like this, it stops looking like "guessing" and starts looking like "checking constraints".
Personally, I think (2) is the "morally correct" reasoning; but having (1) in your back pocket can help focus your attention, even if you don't use it to make progress!
I tried it for the third time. It does work using the lookahead method. Which is why the Mark feature should be a standard in every nonogram game! If you put the 6 to one side, you can't put the single dot above it on that side, so it doesn't work. That actually solves the 6 but all you need is one dot more. Thanks again!
They're possible without guessing but the logic gets a bit difficult with those two.
Cute little game! I wouldn't call myself a picross fanatic, but I always enjoy picross games nonetheless. Maybe I'm insulting my own intelligence, but the last couple of puzzles in the gallery had me stumped for a minute! I love the idea of the picross squares being magic charms in the world ingame too :)
i love doing picross games! this game is so cute <3
i don't know how to play it ;skull; ,charm is hard! man!
Being able to independently piece together that multiplying two dimensions each by two means 1 squares becomes 4 squares is lowkey brilliant
I love the design of your game <3
Very cool, considering I like nanograms i)
I love the game so much! I'm sad that it got over really fast... :'(
I wanna see more of them again!!!
I can't open the game, i dont know, what is problem. Who asking me please:'))